Search found 65 matches

by drakky
Sun Aug 13, 2006 6:23 am
Forum: [2.0.x] MODs in Development
Topic: [BETA]Fortune teller (Last Updated: 5/8/05) V.1.0.0
Replies: 15
Views: 6171

ok well on the test board can you set it to require 0 points so we can see what it does please?
by drakky
Sat Aug 12, 2006 5:35 pm
Forum: [2.0.x] MODs in Development
Topic: [BETA]Fortune teller (Last Updated: 5/8/05) V.1.0.0
Replies: 15
Views: 6171

pokemaster wrote: [BETA] test now online to download. REQUIRES points mod :)

~ pokemaster


can it be written to use either the points or cash mod?

also on the test version it requires 400 to test so I can't actually see what it does
by drakky
Sun Sep 18, 2005 9:18 pm
Forum: [2.0.x] MODs in Development
Topic: [RC] Ultimate Quiz Mod 1.0.6
Replies: 1036
Views: 80257

sounds great , I think I'll wait for 1.2 though as the examples on your site only tell you the number of correct and incorrect answers at the end not the actual ones you got right or wrong . I'd like to see the correct answer displayed as you go with a message Correct or Incorrect displayed. this ha...
by drakky
Fri Aug 13, 2004 9:34 am
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

the cash mod works fine with this mod , I have yet to test 1 thing in the gambling i'll let you know ,
the main thing standardisation is required , if you are using cash mod , use user_money as the currency field.
you can use anything you want for the currency name , ie dollars , bux , tokens etc
by drakky
Tue Aug 10, 2004 7:46 am
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

OK. after the update. My games wont fully load, just a white screen loading forever. Just found out other users can play the games, but they wont load for me? What is going on here? if others can play it could be a pop up killer if you are using one , sometimes the games willeven half load and that...
by drakky
Wed Aug 04, 2004 8:45 pm
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

my newscore.php doesn't seem to be working. I went thru a bunch of pages in this thread, but it is impossilbe to go thru it all anyways, which newscore.php do i need to use? I tried downloading the updated one in the original post in this thread, but it doesn't report any scores. Will the kuclan ga...
by drakky
Wed Aug 04, 2004 12:28 pm
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

you can also get in any game that was the last played or the last trophy taken game at the top of the page even though the game is supposed to be hidden
by drakky
Tue Jul 27, 2004 5:11 am
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

emm..when you have like 15 games,it can take a while...anyways is there a way to make it so that a user has to has 10 posts to play the game so that new people that never post cant play yes , i can't remember if it's 1.03 or 1.04 that has that feature you can set a number of posts required to play ...
by drakky
Tue Jul 27, 2004 5:07 am
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

http://shof515.com/games.JPG anyway to get rid of that white border or change it yes there is i think all you need to do is edit root/templates/subSilver/flash_body2.tpl the 1st two lines are <body oncontextmenu="javascript:return false"> <table border="1" valign="top" align="center" class="forumli...
by drakky
Sat Jul 24, 2004 10:57 pm
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

Congratulations Austin
by drakky
Wed Jul 14, 2004 9:15 am
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

The comments table does not force a comment & wont leave anything if they dont, if yours does i dont have a clue why. I think I must rethink my english...I never said this. I said that it would be a good thing, if it would force to leave a comment in that way, that, if you dont leave a comment, it ...
by drakky
Sun Jul 11, 2004 6:41 am
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

Jleagle wrote:
is there any way that i can get my hands on the 1.0.1 version of a-mod+ ??? ive been lloking for a while now and nobody has replied


have you got it yet ? cause i have it if you still need it
by drakky
Tue Jul 06, 2004 12:32 am
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

Was something missed (went from 1.01 to 1.02) ? :P All games worked prior, now some users get this now: " Template->loadfile(): No files found for handle body " EDIT: I stand correct.... the newer file "newscore" is the problem, if I use the old "newscore" from your first BETA v1.0.0 then templates...
by drakky
Sun Jul 04, 2004 11:29 am
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

cash mod didnt work for me either, uninstall it and go with points_system, thats what i did when i got errors with teh cash mod :-D strange cash mod worked for me, user_money is the field you have to use for the cash mod to work with the activity mod, you have to be running austin's mod version 1.0...
by drakky
Tue Jun 29, 2004 9:04 pm
Forum: [2.0.x] MODs in Development
Topic: [DISC] Activity Mod Plus (Newest Release: v1.1.0)
Replies: 2514
Views: 235636

Provokatiker wrote: - PM for losing trophy doesnt work


PM for losing trophy most certainly does work

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