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by Wyr!H@x!mu$
Sun Oct 23, 2011 7:31 pm
Forum: [3.0.x] MODs in Development
Topic: [DEV] Multiple AI
Replies: 9
Views: 1378

Re: [DEV] Multiple AI

Blue Blood wrote:Do you have any updates?
Ye a small but vital one, I've stabilized the Program-E driver and it now runs 2 more bots besides Tian-Xin and they are talking to each other in this topic: http://forums.wyrihaximus.net/operation ... -t846.html
by Wyr!H@x!mu$
Sun Oct 23, 2011 8:43 am
Forum: [3.0.x] MODs in Development
Topic: [DEV] Multiple AI
Replies: 9
Views: 1378

Re: [ABD] Multiple AI

Paul wrote:Unlocked as requested.
Thanks 8-) . Currently I'm finishing off some refactoring so that not 1 hardcoded Program-E bot can be used be multiple.
by Wyr!H@x!mu$
Sun May 29, 2011 8:36 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Flattr MOD
Replies: 6
Views: 1124

Re: [RC2] Flattr MOD

Just wanted to post a small update about this mod. I'm currently making sure (auth) tokens are stored in a secure way without adding a lot of work on the board admins side.
by Wyr!H@x!mu$
Tue May 17, 2011 5:35 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Flattr MOD
Replies: 6
Views: 1124

Re: [RC2] Flattr MOD

The reason for having the flattr in the "profile field" is that makes it more obvious that it the user your are flattring. But as you say, it's not hard to move that around according to your own preferences. Any ideas on when it goes from RC? /marcus Something like this? http://content.screencast.c...
by Wyr!H@x!mu$
Tue May 03, 2011 5:47 pm
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA2] Viewonline Map

i have 2 errors here is the frist Parse error: syntax error, unexpected ';', expecting ')' in /home/testsite/public_html/viewonline.php on line 431 and the 2nd is Parse error: syntax error, unexpected ';' in /home/testsite/public_html/viewonline.php on line 539 i found the code that is kicking up t...
by Wyr!H@x!mu$
Fri Apr 29, 2011 7:11 pm
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

Ok here is Viewonline Map BETA2, I disabled the ACP for now to work some things out. The mod is disabled by default and getting it's information only from 1 source. BETA3 will have a working ACP and 3 sources for ip2location information.
by Wyr!H@x!mu$
Thu Apr 28, 2011 5:57 am
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

watching this, has huge potential! I am curious if there is any way that when a poster registered or not posts that there location can be included on the message, where the avatar is. Not just include country but offer the ability to include country, state, city maybe put an option in the ACP to en...
by Wyr!H@x!mu$
Wed Apr 27, 2011 8:36 pm
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

Solved the problems with the ACP and repacked it. Unfortunately I can't do a test run of it today anymore since I'm needed else where for the rest of the night so I'll be doing that tomorrow when I get back from work.
by Wyr!H@x!mu$
Tue Apr 26, 2011 9:09 pm
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

Run into some problems testing the install of the mod. Can't fix that today (it's late and have to work tomorrow), so I'll fix it tomorrow when I get back home.
by Wyr!H@x!mu$
Tue Apr 26, 2011 7:41 pm
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

I've had a little time to try your instructions, but I can't seem to even get an error. :| No map, nothing. Of course I purged cache and all that. ;) I have an API key, made the DB change, smacked the wall a few times, nothing... Maybe soon? Packing the new version atm ;). It doesn't have a nice ic...
by Wyr!H@x!mu$
Tue Apr 26, 2011 12:37 am
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

Only thing I have to do now is replace the default big red markers by the tiny blue ones used on the static map :).
by Wyr!H@x!mu$
Tue Apr 26, 2011 12:08 am
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

Could be but switching from the default 3.4 to 3.3 Google Maps JS API solved it ;).
by Wyr!H@x!mu$
Mon Apr 25, 2011 8:18 pm
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

Ok so I have the extra code for the admins/mods done. Still need to work out a quirk. For some reason when trying to zoom in with markers on the map in chrome (it works fine in firefox).
by Wyr!H@x!mu$
Mon Apr 25, 2011 7:20 am
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

The problem with that is that people still like their privacy and don't want everyone to know where they are supposedly located. For the current state of the project I want to get a BETA out today or tomorrow. Before reconsidering adding clickable balloons again. Absolutely , but moderators and adm...
by Wyr!H@x!mu$
Sun Apr 17, 2011 8:46 am
Forum: [3.0.x] MODs in Development
Topic: [BETA2] Viewonline Map
Replies: 52
Views: 6074

Re: [BETA]View Online Map

no the xml file is crap... :? A new one is in the making. Since I stripped a lot of things from the mod to make it simpler it should be cleaner :). How long are we looking at. I really like this mod as it has potential. It would be nice if it has an option to show what member it is in what location...

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