Search found 30 matches

by brentil
Tue Feb 19, 2013 1:37 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

Typically something like that is a result of a typo in what you changed.
by brentil
Wed Jan 23, 2013 9:48 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

Yes well in D&D and most other roll playing games you roll 2 x D10 for the D100 value. Additionally I made these images by copy/pasting the existing D10 dice into paired D100 combinations. If someone else wants to build all new dice images by hand be my guest. Until then I think you're splitting hai...
by brentil
Wed Jan 23, 2013 6:25 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

Couple of questions- installed on 3.0.11 and seems to be functioning. 1. How do you get d100 images enabled? I enabled the d100 by adding it to "real dice" but it does not show dice images. Look like 5 posts above yours, I made all of the D100 images I had previously created available for users to ...
by brentil
Tue Nov 13, 2012 7:26 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

I just uploaded the corrected zip file with the extra 1~9 images.

http://www.inner-ninja.com/MISC_Files/D100.zip
by brentil
Thu Oct 25, 2012 1:43 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

The logic must have changed since I made the images... I'm not running the latest version yet. You may have to rename the 1~9 ones to get it to work. To be safe just copy the 1~9 images and renamed them so you have both copies. I'll update my zip file later today too. I had made the 00 & 100 because...
by brentil
Thu Oct 25, 2012 1:19 am
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

I've actually done that already... :mrgreen:

Unzip the contents of the zip into "dicemod/skins/classic steel" and then add a dice type of d100 to the Classic Steel config.

http://www.inner-ninja.com/MISC_Files/D100.zip

If the mod author wants to include these in the main install feel free.
by brentil
Wed Sep 05, 2012 5:53 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

you can't use automod to update. if there are update instructions, they will be in the contrib folder. if there are none, I think you'll have to completely reinstall it...... Thank you. Not the answer I wanted to hear but at least I know the right way to do it now. I bet I could export the dice rol...
by brentil
Wed Sep 05, 2012 1:06 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

Ok so I have dicemod version 0.8.4 installed via automod. I've uploaded dicemod version 0.8.8b into the automod system to prepare to install it. How do I correctly "update" the installed dicemod using autmod? Do I just install the new version 0.8.8b with the old one still installed or do I have to u...
by brentil
Wed Jul 20, 2011 10:40 pm
Forum: [3.0.x] AutoMOD
Topic: Mods installed before AutoMOD?
Replies: 4
Views: 466

Re: Mods installed before AutoMOD?

Thank you very much for the information. Now I know how to proceed.
by brentil
Sun Jul 17, 2011 10:03 pm
Forum: [3.0.x] AutoMOD
Topic: Mods installed before AutoMOD?
Replies: 4
Views: 466

Re: Mods installed before AutoMOD?

What happens if I use AutoMOD to update a mod with a new version that I already have installed that it doesn't know about? Will the update process still work correctly or would I in essence need to rip all of my mods out to start using it?
by brentil
Sun Jul 17, 2011 5:38 pm
Forum: [3.0.x] AutoMOD
Topic: Mods installed before AutoMOD?
Replies: 4
Views: 466

Mods installed before AutoMOD?

I didn't discover AutoMOD until more recently so I have a slew of mods already installed. How/Will AutoMOD handle mods I've installed previously before installing it? I added the newer versions of those mods in and it shows them as needing updates but doesn't show any of them as being installed alre...
by brentil
Thu Dec 23, 2010 2:54 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

Are you using a non-default theme?
by brentil
Wed Sep 29, 2010 5:45 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

Yup, exactly.
by brentil
Wed Sep 29, 2010 4:23 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

Septre wrote:Um... but... I don't know what file I'm supposed to be opening...
The installation documentation lists all the files that need to be edited, the file locations, and the replacement locations.
by brentil
Thu Aug 19, 2010 1:44 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62673

Re: [BETA] Dicemod

Is is somehow possible to add special 6-sided dice along with regular 6-sided dice? (In other words, two different types of d6 at the same time) Example, a game uses 6-side dice with numbers 1-6 for movement, and special 6-side dice with special symbols on each side for combat. You can only have 1 ...

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