Search found 254 matches

by Mooncow
Fri Apr 24, 2009 4:49 pm
Forum: [3.0.x] Support Forum
Topic: turning off custom usergroup rank/avatar
Replies: 4
Views: 102

Re: turning off custom usergroup rank/avatar

bump

its just a quick question, i still cant find the option!

looking for a way to turn of members changing rank/avatar of their usergroup

OR

to turn of the option of letting them set it to default.
by Mooncow
Thu Apr 23, 2009 9:46 pm
Forum: [3.0.x] Support Forum
Topic: turning off custom usergroup rank/avatar
Replies: 4
Views: 102

Re: turning off custom usergroup rank/avatar

What i mean is, currently the owner of a usergroup can change the rank/avatar/default group status of his usergroup, hence changing lots of peoples ranks/avatars what i want is to either- dis-allow the ability for group leaders to set avatar/rank of their group OR dis-allow it to over-ride the defau...
by Mooncow
Thu Apr 23, 2009 7:46 pm
Forum: [3.0.x] Support Forum
Topic: turning off custom usergroup rank/avatar
Replies: 4
Views: 102

turning off custom usergroup rank/avatar

is there a way to do this? a user gave his group a custom rank and avatar and it changed half the forum x_x
by Mooncow
Mon Apr 20, 2009 2:28 pm
Forum: [3.0.x] Styles Support & Discussion
Topic: Im not sure i understand...
Replies: 3
Views: 154

Re: Im not sure i understand...

It's ok, i figured out i could achieve what i wanted using the inheritance feature. (I wanted different themes for the same template) But one slightly different question- Usergroups can have colours set in the admin panel, which are globally changed. Is there a way to make these theme specific? (i.e...
by Mooncow
Sun Apr 19, 2009 4:03 pm
Forum: [3.0.x] Styles Support & Discussion
Topic: Im not sure i understand...
Replies: 3
Views: 154

Im not sure i understand...

So we have a style, and a style is made up of a template (HTMl files, the layout) a theme (the css, colours) an image set (images/icons it uses) So is there a way to make a style that use the same template through out? Will i have to have 3 seperate style folders with 3 different ones of the above? ...
by Mooncow
Wed Aug 27, 2008 1:22 pm
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1888414

Re: [2.0.18] Cash Mod

ah..... hmmmm
that makes things kinda awkward now
what kind of a system is usually used for this mod then? cos surely members will have huge amounts of cash this way?
by Mooncow
Wed Aug 27, 2008 1:36 am
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1888414

Re: [2.0.18] Cash Mod

it seems that they must not have posted for 24 hours before the next post.... (as i suspected- forum members were not gaining any more cash, whereas after waiting 25 hours, they would.)

from the code, does it seem as though it is meant to be this way?
by Mooncow
Tue Aug 26, 2008 11:00 pm
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1888414

Re: [2.0.18] Cash Mod

yeah thats what i thought originally, i'll run some tests and see
by Mooncow
Tue Aug 26, 2008 10:46 pm
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1888414

Re: [2.0.18] Cash Mod

yes, that seems to have done it, thanks im now thinking how this system works if i set the spam limit to 1 post and the spam timer to 24 (hours) does this mean, there has to be a gap of 24 hours to gain cash? because i think at the moment, the user will stay on 1 cash until they dont post for 24 hou...
by Mooncow
Tue Aug 26, 2008 9:05 pm
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1888414

Re: [2.0.18] Cash Mod

if i delete a post, the member gets a point/cash unit deducted also from their total. any way to stop this? If you can't find the option in the admin panel, then you'd have to modify the code directly. I don't believe there is such an option. yeah, i was wondering which part of the code performs th...
by Mooncow
Mon Aug 25, 2008 7:00 am
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1888414

Re: [2.0.18] Cash Mod

Hi, thanks. the fix for the message text isn't exactly ideal, but i'll come back to it later.
ive found a bigger problem now.

if i delete a post, the member gets a point/cash unit deducted also from their total.
any way to stop this?
by Mooncow
Tue Aug 19, 2008 9:17 pm
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1888414

Re: [2.0.18] Cash Mod

ok i sorted all of my problems except for one. It says in the configuration "this should only include one "%s" " so for example, "you earned %s for that post" would be shown as "you earned 1 points for that post" but i will only be increasing by 1, so i don't want the trailing "s" I want "you earned...
by Mooncow
Wed Aug 13, 2008 5:10 pm
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1888414

Re: [2.0.18] Cash Mod

im still having trouble on this last hurdle im editing function cash_update in includes/classes_cash.php i'm tryign to get the newly created spam settings to be run for each currency. so far i know that the code loops the currencies in the while ( $c_cur = &$cash->currency_next($cm_i,CURRENCY_ENABLE...
by Mooncow
Fri Aug 01, 2008 8:17 pm
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1888414

Re: [2.0.18] Cash Mod

thanks for the help! ok... i think its close to working for the spam message, i used the global one for now. however it seems to only work for one currency when i change the spam settings for the second currency, it affects both of the currencies, the spam settings for the first currency seems to be...

Go to advanced search