Search found 203 matches

by MalkContent
Sun Jul 03, 2011 1:20 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Just so you all know it: It is really coming this time ^^ Every feature I announced is implemented, just some minor tweaks left to adjust the complete system to the new features. It's about 97% done and I think I will release it tomorrow ! Why am I telling you this (with the third post in a row in t...
by MalkContent
Fri Jul 01, 2011 7:00 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Btw and just so you know: I am working on the next version. Math stuff is already working but I want to change the way you use it. At the moment it's a tag like [dice=(x+3)/2]3d6[/dice] but I want to make so you write something more natural like [dice](3d6+3)/2[/dice]. The stupid regex pattern is gi...
by MalkContent
Fri Jul 01, 2011 5:22 am
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Oh well... Turns out I posted the version that allows you to craft dice rolling higher than their actual side count. I.e. you CAN roll 21+ on a d20 now. I am not cranking out a miniminiupdate for this, though the fix is rather simple. It's just that unless the crafters don't mess up, this bug won't ...
by MalkContent
Thu Jun 30, 2011 1:15 am
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Well... It's out now :) I suppose that little update was long overdue ^^ I also updated the OP. The package contains only update instructions from 0.7.2 cause I switched on an updated version of the thingymagum .xsl file that displays the instructions and didn't want to update all the old .xml files...
by MalkContent
Wed Jun 29, 2011 9:43 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

@jerkahn
judging by the error, excecuting the updateDatabase.php didn't work out as planned...
If you have the means to look into your database and see if it contains the [prefix]dice table. [prefix] is phpbb_ by default.
by MalkContent
Wed Jun 29, 2011 9:06 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Okay... So that weekend didn't turn out as planned thanks to female intervention, so I hope I get cut some slack for that ^^. Anyways I felt bad and that's why I'm at least gonna release a miniupdate which will let you craft dice rolls. Plus I replaced the rand with mt_rand, thanks to the post of Ru...
by MalkContent
Thu Jun 23, 2011 4:53 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Know what?
I think I'll do some stuff over the weekend.
I don't have any obligations at the moment and it's been a while since I did some good old days of "coffee is the only valid nurishment and I can see the matrix"-coding. I just might be in the mood :D
by MalkContent
Thu Jun 23, 2011 4:31 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Aw don't give me a bad conscience here ^^ I actually have a new pc since 3 month AND I installed the testing environment AND did some coding on the mod 2 months ago. Math stuff is in progress, the reroll stuff too. But as for the ETA... I think I will try a more Blizzardy approach here. Just hope it...
by MalkContent
Wed Jun 22, 2011 7:05 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Hi. Unless you skipped the picture for it, I'd say you didn't allow rolling dice in the forum. It is a 2-door permission. The first is the forum setting (not under forum permissions, but forum settings), "Allow dice" which has 3 settings: "Always", "Depend on user" and "No". It's No by default and i...
by MalkContent
Wed Apr 27, 2011 7:03 am
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

@tjgillis
checked that u allowed dicerolls in the specific forum and by your usergroup?
by MalkContent
Thu Nov 04, 2010 7:49 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Hi everyone. I have some rather upsetting news: I wont do anything with the mod until at least mid of december, cause I've got my hands full with another coding project, I HAVE to do and I have to confess that this makes "coding for the mod" something that I'm just not in the mood for... I have the ...
by MalkContent
Sun Aug 29, 2010 6:54 pm
Forum: [3.0.x] Abandoned MODs
Topic: [ABD] Dicemod
Replies: 598
Views: 62942

Re: [BETA] Dicemod

Hi since the semester is semi-over and I got a little free time again, I'll do some work to the mod again, I think :) features I am working on are: math functions applying to the rolls (i.e. 1d20+10; will be able to support more complex stuff like ((((1d20+10)*1.6)^2)root3)/0.5 so it will virtually ...
by MalkContent
Fri Jun 11, 2010 10:24 am
Forum: [3.0.x] MODs in Development
Topic: [DEV] Smiley Language Mod
Replies: 3
Views: 443

Re: [DEV] Smiley Language Mod

perhaps I'll make some when I got a little more time, but c'mon
it's not like you'd get any amazing visuals
it's just the hovertext that changes on language ^^
if you don't trust me with that, why should you trust a picture in which I just as well could have edited the hovertext manually :D
by MalkContent
Fri Jun 11, 2010 8:40 am
Forum: [3.0.x] MOD Writers Discussion
Topic: modifying get_unread_topics, query problem
Replies: 2
Views: 205

Re: modifying get_unread_topics, query problem

Oh god... Thanks... I tell you it's the damn heat and the hey fever -.- I refined it by using the query-builder up front, here's the thing as it is right now: $sql_array = array( 'SELECT' => 'f.forum_id', 'FROM' => array(FORUMS_TABLE => 'f'), 'WHERE' => "f.forum_op_only_view = '1'" ); $sql = $db->sq...

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