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by TimeVirus
Fri Oct 10, 2003 6:37 pm
Forum: [2.0.x] MODs in Development
Topic: [RELEASED] Animated New Message Icon
Replies: 31
Views: 3096

I tried this in 2.0.6 and I get parse errors in my page header (it's prolly all the mods I've installed). Has anyone else installed this to 2.0.6 succesfully?
by TimeVirus
Wed Oct 08, 2003 9:26 pm
Forum: [2.0.x] MODs in Development
Topic: [RELEASED] Animated New Message Icon
Replies: 31
Views: 3096

Has anybody tried this with phpBB 2.0.6?
by TimeVirus
Wed Oct 08, 2003 7:43 pm
Forum: [2.0.x] MOD Database Releases
Topic: [20/01/07] Admin Userlist
Replies: 2286
Views: 492145

This still has the bug of deleting users even when you say no the the confirmation dialogue. The email link still takes you to index instead, so I just removed it from the tpl to make better use of space. The last visit is still actually the previous visit to last. I thought you were going to incorp...
by TimeVirus
Sat Sep 13, 2003 7:48 pm
Forum: [2.0.x] MODs in Development
Topic: [ABD] Slot machine | v1.6
Replies: 209
Views: 45507

mrtaz4u: the 1.1.4a install zip would have you put slot_body.tpl and slot_config.tpl in your forum root. Instead I put mine in the subSilver and subSilver/admin folders and they work fine for me there. You could try that. Hater: I love your prize pool, I want it! Right now the odds are 1 in 48 of hi...
by TimeVirus
Tue Sep 09, 2003 6:33 pm
Forum: [2.0.x] MODs in Development
Topic: [ABD] Slot machine | v1.6
Replies: 209
Views: 45507

Seems like it's working perfectly now. :D You're welcome to include those animated fruit gifs in your zip if you would like to Link. I was going to make an animated pull lever to replace the try button, but I'm not sure how to fit it into the templates correctly so that the image would animate (refr...
by TimeVirus
Mon Sep 08, 2003 11:13 pm
Forum: [2.0.x] MODs in Development
Topic: [ABD] Slot machine | v1.6
Replies: 209
Views: 45507

The players account seems to working correctly now but the "has taken" statistics are still not reflecting the play cost of wins. For example I reset all the statistics and played 4 rounds that cost 5 each try. 2 were minor wins and 2 were losses. The report says "has taken 10" (the cost of 2 plays,...
by TimeVirus
Mon Sep 08, 2003 5:40 am
Forum: [2.0.x] MODs in Development
Topic: [ABD] Slot machine | v1.6
Replies: 209
Views: 45507

Your examples sounds like what I'd expect. I'm charging 10 a play and rewarding 5 for a minor win. It says "here's your 5" and the account goes up 5 instead of down 5 like I was hoping. (-10 to play +5 win = -5) Same with the major wins, it doesn't subtract the play price as it adds your winnings to...
by TimeVirus
Mon Sep 08, 2003 3:45 am
Forum: [2.0.x] MODs in Development
Topic: [ABD] Slot machine | v1.6
Replies: 209
Views: 45507

Installed 1.1.2 and the bug where it didn't charge to play when minor was disabled is fixed now. But it's still not charging to play for minor or major wins. That makes setting it up so that a minor win will return half the play price a bit messy. Minor wins statistically are extremely common, so th...
by TimeVirus
Sat Sep 06, 2003 10:06 pm
Forum: [2.0.x] MODs in Development
Topic: [ABD] Slot machine | v1.6
Replies: 209
Views: 45507

Here's some replacement gifs I made for my board that roll into place for anyone that would like to use them. http://www.timedisruptor.com/forum/images/slot_machine/starfruit.gif http://www.timedisruptor.com/forum/images/slot_machine/orange.gif http://www.timedisruptor.com/forum/images/slot_machine/...
by TimeVirus
Sat Sep 06, 2003 5:47 pm
Forum: [2.0.x] MODs in Development
Topic: [ABD] Slot machine | v1.6
Replies: 209
Views: 45507

Oops, I guess I should have downloaded the latest before asking. ;)
by TimeVirus
Sat Sep 06, 2003 5:26 pm
Forum: [2.0.x] MODs in Development
Topic: [ABD] Slot machine | v1.6
Replies: 209
Views: 45507

Great news on the cost to play change. :D

Here's a feature request. Is there a way we can take all the money that people lose on the slot machine and put it into it's own account? Maybe a test user account set up to hold it? Then it could be raffled off or distributed in some fashion.
by TimeVirus
Sat Sep 06, 2003 12:20 am
Forum: [2.0.x] MODs in Development
Topic: [ABD] Slot machine | v1.6
Replies: 209
Views: 45507

First of all, excellent and fun mod idea. I think its great. I'm making some animated fruits that roll into place I will share with you when they are finished. But: Assuming if I were to set the reward for getting 2 hits to be 1 euro. and the playing price to be 2 euro. If the user were to get 2 hit...
by TimeVirus
Wed Sep 03, 2003 7:10 pm
Forum: [2.0.x] MOD Database Cleanup
Topic: [2.0.6] FIND - Forum Integrated News Delivery - Input
Replies: 1078
Views: 237209

Also, one thing I have always wondered about mods which require database additions - does the standard phpbb forum backup option also backup extra fields and tables etc? No it doesn't. Not sure about extra fields but definitly not tables, you should using something else for your backups, e.g. phpMy...
by TimeVirus
Wed Sep 03, 2003 3:08 am
Forum: [2.0.x] MOD Requests
Topic: Stock/Currency Market for Cash Mod
Replies: 0
Views: 120

Stock/Currency Market for Cash Mod

I keep thinking this would be a fun way for members to interact with the forum and Xore's Cash Mod even if they don't post much. If you have multiple currencies and a randomizer and some way to vary the exchange rate between the currencies a "sim" currency market would exist and you could make favor...
by TimeVirus
Tue Sep 02, 2003 7:19 am
Forum: [2.0.x] MOD Database Releases
Topic: [2.0.18] Cash Mod
Replies: 11966
Views: 1898443

Hope this hasn't been asked and I missed it, I read the support notes at beginning of thread and didnt see it. My question is how do I edit the guest accounts cash? I've made it so they can't post in money earning forums anymore but I want to reset guest to zero since hes collected some. Still using...

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