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Posted: Sat Aug 28, 2004 8:52 am
by Crogon
yeh now if we could get easymod to work remotely and update sql, i could stop modding by hand, lol. ^^

on that note, i've installed hundreds of mods by hand, so i could probably help validate. however, my plate is kinda full right now helping fr with phpbb-auction. once that quiets down, i'll look into helping out here. ^^

Posted: Sat Aug 28, 2004 10:01 am
by smithy_dll
I think you need to look into easyMOD more closely, it's php based and does everything using php file commands, i.e. it can be done remotely 8)

Posted: Sun Aug 29, 2004 2:15 am
by Crogon
Hmm, is there a new version out? It still won't do sql will it? He-he, I'm being lazy of course.. I WILL go look myself to see if there is a newer version than the one I installed some months back. ;)

Posted: Sun Aug 29, 2004 3:47 am
by smithy_dll
it does SQL now, yes

Posted: Sun Aug 29, 2004 8:23 am
by Crogon
Hehe, sweet!! :D I got sidetracked over at phpbb-auctions and didn't get a chance to check yet. ;)

I will definitely check into it! Is it still on area51, or is there a release thread here yet? Hmm.. there I go being lazy again.. bad habit. Disregard that question, I'll check into it when I get a chance. ;)

Posted: Tue Aug 31, 2004 5:43 am
by smithy_dll
uuuh, you found this sticky yet you can't see any others :?

Posted: Thu Sep 02, 2004 4:40 pm
by Crogon
I meant is there a release thread here as opposed to area51. ;)

It's all good though, I found it. :)

Posted: Thu Sep 02, 2004 9:35 pm
by smithy_dll

Posted: Thu Sep 02, 2004 9:54 pm
by Crogon
ah so.. ^^

I just tried area 51 first and found this one: ;)

http://area51.phpbb.com/phpBB22/viewtopic.php?t=15391

I just had someone else ask for the flag pack I made for the country flag mod (not to kick a dead horse), do you suppose it would be ok if I posted it in the new release thread for EasyMod, since Country Flags is distributed with EasyMod?

Hmm, I should probably ask Nuttzy in the thread, eh?

Posted: Sat Sep 04, 2004 2:46 am
by asinshesq
I know there is a lot of talk about how long it takes for the team to validate mods, but I just want to say that I've had a great experience with this so far. I submitted 5 mods all at once about 6 weeks ago and in the last 3 days I've received all of them back with comments on what I need to do to complete validation. Much quicker turnaround than I was led to expect. THese guys are working as volunteers and I think they do a great job...thanks, gang.

Posted: Sun Sep 05, 2004 1:52 am
by Alfy420
i would liek to release/validate my mod but i am not certain on how to i've gone to the "phpBB2 MOD validator tool" which i don't know even if im soposed to but i think so but i get this error

Code: Select all

Incorrect MOD Author Syntax on line: 4


## MOD Author: Alfy420 < Alfy0312@bellsouth.net > Alfredo http://www.alfysworld.shyper.com/hd/index.php
all the rest say no problems

Posted: Sun Sep 05, 2004 1:55 am
by Alfy420
i have fixed the problems above it turns out i jus needed to put my name in parenthasis

after Overall it said
The MOD passed the MOD pre-validation process, please check over for elements computers cannot detect.

What do i have to do now?

Posted: Sun Sep 05, 2004 2:15 am
by smithy_dll
read the eff-aye-que

Posted: Mon Sep 06, 2004 6:43 pm
by yawnmoth
for mods that have already been validated but either rejected or just aren't the newest versions, why don't ya'll just validate the changes? if the mod is just a new version, everything else should already validate, and if its to correct a rejected mod, the changes should both validate and address whatever reason was given for the mods rejection...

Posted: Mon Sep 06, 2004 9:28 pm
by smithy_dll
yawnmoth wrote: for mods that have already been validated but either rejected or just aren't the newest versions, why don't ya'll just validate the changes? if the mod is just a new version, everything else should already validate, and if its to correct a rejected mod, the changes should both validate and address whatever reason was given for the mods rejection...


Do you have any idea of how we validate MODs or why we do it? :wink: