caspert_ghost wrote: I downloaded this mod, fixed a couple of bugs, changed a few lines of code so it works with the CH ACP, and deleted the "auto" db install and created a seperate db_install file..
It works as far as I can tell..
need to add a few items, set up a test account and see if it buys, and sells as it should...
NOW to find WHERE to get items to put into it LOL
also anyone heard of the "usable items mod" what is it, whats it do etc...
caspert_ghost wrote: Theirs is the .0.0.5 version.
So what I did was installed it, then did the update part from this script.
Rizzn. wrote: Perhaps if the three of us worked together and shared the changes we've made, then we can make something out of this system.
I posted at the beginning of this page my changes/fixesm, and I have the demo of the working items on my test site (http://www.mornproductions.com/RPGTest name: test pass: tester). There is only one working item up for the time being, but I can quickly make and add more, I just ran out of easy ideas for usable items that don't involve including an entire RPG. As far as special effects (hues, shades, glows, etc.) go, many of them do not work cross-browser, so I didn't want to work on them until the other projects I've had going recently were completed.
caspert_ghost wrote: I fixed it so a user cannot add an item to his/her store until they actually have it (meaning bought it from another store)
Users (at this point) cannot create items...
For other items they can pass around or RL items I am going to implement the auction board (but thats another topic LOL)
anyways.. I got this shop it is working and see no issues with it.. if you find bugs or errors DO please continue to post as I will implement them and try to get in touch with the author and see if we can take it over.