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Posted: Sun Feb 05, 2006 7:15 pm
by Spinebuster
Well, get the core coding done and I should be able to modify that part. :D

That part isnt a big deal really, its just the ranking system. That will make or break the mod.

Posted: Tue Feb 07, 2006 12:36 am
by A.I. BOT
Heres how I am going to do it:

Invisiable "point" system, used to rank the clans on the ladder.
round ( ( looser points / winner points ) * 100 );


Option to only allow clans to challenge a certian %age of clans from thier rank.
round ( total_clans * .percentage );


That math will both have a simple and easy to use ranking system.

Posted: Tue Feb 07, 2006 4:53 pm
by socomcasper
I like the system where you have a choice on whether or not to accept. If you choose not to accept any matches, sooner or later someone is going to pass you in the rankings anyway.

I know that if our clan didn't want to take a challenge, we wouldn't want to lose points just because half our team was home sick that week or on vacation or something.

Roll with it A.I., seems like you have a good way of dealing with things for now.

Posted: Wed Feb 08, 2006 12:52 am
by Spinebuster
Another option you might want to think about adding is a way for admins to track unresponded challenges so teams cant tie up challenges. Maybe a section in the admin panel that lists all the existing challenges or something smaller that only shows expired challenges so admins can either kill the challenge or award forfeits.

Posted: Sun Feb 19, 2006 5:31 am
by Joe$moe
Any more progress on this mod?

Posted: Sun Feb 19, 2006 5:41 am
by A.I. BOT
mhmm i fixed up a major error ims till putting in the hidden point system takin some time cuz of the depenacies be patient :)

Posted: Sat Feb 25, 2006 2:45 am
by A.I. BOT
Okey the invisable point system is in place + the ranking. sry i havent posted much iv been out of school sick this week and i had 5 math assignments 2 science assignments and 2 english assignments due today and i spent my time on that.

I havent tested the points thing out thourly yet, so tomorrow ill briefly test some things and release the BETA if it looks ok. anyways if it all works good the only thing left to do would be the ACP and tuneups.

thanks.

help

Posted: Sat Feb 25, 2006 11:21 pm
by djnick
hi

i need help whit Arcade MOD i install it

and i say Incorrect Installation, Version Missmatch should be 2.1.2 Use the ACP DB Update routine

DEBUG MODE

SQL Error : 1146 Table 'cliffewo_phpb1.phpbb_ina_data' doesn't exist

i don't that mean i been working on to 4 hours now

can someone help me

Posted: Sat Feb 25, 2006 11:43 pm
by Spinebuster
I think your in the wrong topic. :lol:

Posted: Sun Mar 12, 2006 9:41 pm
by Joe$moe
Is this mod done?

Posted: Mon Mar 13, 2006 3:44 am
by OTmaster
demo please

Posted: Mon Mar 13, 2006 3:56 am
by Elias
amazing MOD!!!1
i love it 8)

Posted: Mon Mar 13, 2006 7:17 pm
by A.I. BOT
OTmaster wrote: demo please

no.

EY: tnx :D
smoe: mhmm its "done" but i havent had time to test it out, i got some files on mp3 player, my laptop, on my comp, everwhere so i gotta agther em up and test em, if all goes good ill post a beta, cant test until friday tho cuz i got a bunch of damn tests agian and assignments.

Posted: Tue Mar 14, 2006 8:00 pm
by mr.PINK
hmm already had it running but after getting hacked i build a new forum but am getting this error now

Can not get member.

DEBUG MODE

SQL Error : 1064 You have an error in your SQL syntax. Check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1

SELECT * FROM phpbb_users WHERE user_id =

Line : 532
File : mercury.php

iff someone got an idear thanks because its a great mod for any clansite
btw i did switch from phpbb 2.0.18 to 2.0.19

Posted: Wed Mar 15, 2006 3:09 am
by Joe$moe
See this is how you lose the file and all your work. Send the file to some people or upload to some private servers. It would sux ass to lose all the work for like the billionth time.

Anyways glad to hear your done with this :)