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<script language="JavaScript">
<!--
// ==============================================
// Copyright 2003 by jsCode.com
// Source: jsCode.com
// Author: etLux
// Free for all; but please leave in the header.
// ==============================================
// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array. Rememeber
// to increment the theImages[x] index!
theImages[0] = '100.jpg'
theImages[1] = '200.jpg'
theImages[2] = '300.jpg'
theImages[3] = '400.jpg'
theImages[4] = '500.jpg'
// ======================================
// do not change anything below this line
// ======================================
var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
preBuffer[i] = new Image()
preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
document.write('<img src="'+theImages[whichImage]+'">');
}
//-->
</script>
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<script language="JavaScript">
<!--
// ==============================================
// Copyright 2003 by jsCode.com
// Source: jsCode.com
// Author: etLux
// Free for all; but please leave in the header.
// ==============================================
showImage();
//-->
</script>
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theImages[0] = '100.jpg'
theImages[1] = '200.jpg'
theImages[2] = '300.jpg'
theImages[3] = '400.jpg'
theImages[4] = '500.jpg'
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theImages[0] = 'http://www.yourdomain.whatever/some_directory/100.jpg'
theImages[1] = 'http://www.yourdomain.whatever/some_directory/200.jpg'
theImages[2] = 'http://www.yourdomain.whatever/some_directory/300.jpg'
theImages[3] = 'http://www.yourdomain.whatever/some_directory/400.jpg'
theImages[4] = 'http://www.yourdomain.whatever/some_directory/500.jpg'
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<html>
<head>
<title>
</title>
<script language="JavaScript">
<!--
// ==============================================
// Copyright 2003 by jsCode.com
// Source: jsCode.com
// Author: etLux
// Free for all; but please leave in the header.
// ==============================================
// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array. Rememeber
// to increment the theImages[x] index!
theImages[0] = 'http://www.domainname.ca/MyDirectory/images/pic_01.jpg'
theImages[1] = 'http://www.domainname.ca/MyDirectory/images/pic_02.jpg'
theImages[2] = 'http://www.domainname.ca/MyDirectory/images/pic_03.jpg'
theImages[3] = 'http://www.domainname.ca/MyDirectory/images/pic_04.jpg'
theImages[4] = 'http://www.domainname.ca/MyDirectory/images/pic_05.jpg'
theImages[5] = 'http://www.domainname.ca/MyDirectory/images/pic_06.jpg'
theImages[6] = 'http://www.domainname.ca/MyDirectory/images/pic_07.jpg'
// ======================================
// do not change anything below this line
// ======================================
var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
preBuffer[i] = new Image()
preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
document.write('<img src="'+theImages[whichImage]+'">');
}
//-->
</script>
</head>
<body>
<script language="JavaScript">
<!--
// ==============================================
// Copyright 2003 by jsCode.com
// Source: jsCode.com
// Author: etLux
// Free for all; but please leave in the header.
// ==============================================
showImage();
//-->
</script>
</body>
</html>
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'RANDIMAGE' => rand(1,10),
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// The following assigns all _common_ variables that may be used at any point in a template.
$template->assign_vars(array(
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<img src="{T_THEME_PATH}/images/newfolder/{RANDIMAGE}.png" />