Now it works. Danke.
Btw, being myself an insider of dicemod 0.8.8b (the old MOD) having fixed a lot of bugs and implemented new features in our 3.1 version (isn't available due to custom agreement sorry, the customer paid a lot for that).
What are the issues, comparing your 3.2 version to the old MOD, you feel should be fixed/implemented?
Having my 3.2 version (which will be public) already on my wallet I think I can save a lot ot time to Ger, no need to re-invent the wheel. Ofcourse (@Ger) if you wish to participate I could provide you access to a private github repo till the version is ready for the crowd.
Let's discuss..