mickeyfmann wrote: Hi just wanted to let all of you know that i've been playing with this mod and customizing it over the last few months and i've gotten to the point where i've made so many changes that i thought i would share things with you all. At the moment I am wrapping up some documentation and some final changes that i have in the works and then if anyone is interested i will post the package up here for you. I'm calling the mod RPG++ and Darkmonkey your credits are still in all the files, i just added my name to the things that i've created or changed.
Currently here are the corrections and changes i've made.
1.) The edit job function has been repaired
2.) The race setup now works properly for adding and subtracting stats
3.) Fixed a slight problem with the pay wages function
4.) Fixed a small problem with the edit user ability
5.) Fixed a the steal special item script
6.) Fixed a problem with the battle class that basically made it impossible for a player to dodge an AI attack.
7.) Fixed an issue with the battle class that caused problems with player limit breaks.
1.) AI characters stats are no longer set by level, instead they have a new field called max level that sets a point at which the user will not see the AI after they pass this level (this was done to prevent one hit kills on each side)
2.) Admins can now set a variable that will determine how much money (per enemy level) that a player will receive upon winning.
3.) Admins can now set a variable that will determine the percentage for AI characters to drop items upon their death.
4.) Admins can now set a variable that will set a max user item number, so that no matter what level a user can't hold more than a certain number of items.
5.) Level up stats are no longer controlled soley by the learning curve variable in the Main options, the new system makes use of random numbers to help balance things out.
6.) Added a new special item script that works like a healing spell deducting mp for health.
7.) Changed the Battle setup so that random battles are not governed by a wait time. Meaning players can engage random monsters as often as they come across them. Also these battles do not set the times in player profiles so they are still free to wage an arena battle. I've also made the changes necessary to keep users from hacking this ability.
Thats what i currently have done, i also plan to change player attacks making them use pp points and making them combined power onto what ever weapon you use.
let me know if this sounds interesting to you.
Micky I am really interested! Where can I download your changes to the scripts?